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Courses are on the way

We're building deep-dive video courses on low-level game development — no hand-waving, just real C++ and real APIs. Check back soon or follow along as content is released.

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Planned curriculum

Coming Soon

DirectX 12 from Scratch

Build a rendering engine in C++ using the raw DX12 API. Covers command queues, descriptors, PSOs, and frame synchronization.

Advanced
Coming Soon

Custom Game Engine Architecture

Design and implement a data-driven game engine from the ground up. ECS, asset pipeline, and editor tooling.

Advanced
Coming Soon

Vulkan Fundamentals

Learn Vulkan by building a real-time renderer. Covers instance setup, render passes, pipelines, and synchronization primitives.

Advanced
Coming Soon

Shader Programming & HLSL

Write vertex, pixel, and compute shaders for real-time graphics. PBR lighting, post-processing, and GPU optimization.

Intermediate
Coming Soon

Game Physics from Scratch

Implement a rigid body physics engine. Collision detection, constraint solving, and integration methods.

Intermediate
Coming Soon

OpenGL for Engine Developers

Modern OpenGL (4.6+) with a focus on engine-grade rendering techniques: bindless textures, compute shaders, and indirect draw.

Intermediate